Код:
sprite = game.create_sprite(0, 0) def on_forever(): global sprite pitch = input.rotation(Rotation.PITCH) roll = input.rotation(Rotation.ROLL) sprite.set(LedSpriteProperty.X, Math.map(roll, -45, 45, 0, 4)) sprite.set(LedSpriteProperty.Y, Math.map(pitch, -45, 45, 0, 4)) basic.forever(on_forever)